Where to Find Cut in Pokemon Fire Red

Title Screen

Pokémon FireRed and LeafGreen

Besides known as: Pokémon Interlingual rendition Rouge-Feu et Vert-Feuille (FR), Pokémon Feuerrote Edition und Blattgrüne Edition (DE), Pokémon Edición Rojo Fuego y Edición Verde Hoja (ES), Pokémon Versione Rosso Fuoco e Versione Verde Foglia (IT), Sac Monsters FireRed and LeafGreen (JP/Communist Party of Kampuchea)
Developer: Game Lusus naturae
Publisher: Nintendo
Platform: Bet on Boy Advance
Released in JP: January 28, 2004
Released in US: September 9, 2004
Released in EU: October 1, 2004
Free in AU: September 23, 2004


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused encipher.
DevTextIcon.png This game has out of sight development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This bet on has unused text.
SoundtestIcon.png This plot has a obscure sound test.
RegionIcon.png This game has regional differences.
Carts.png This gimpy has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Careful, you'll lose an eye.

This Thomas Nelson Page or section needs more than images.
There's a whole lotta words here, only not sufficiency pictures. Please fixture this.

Pokémon FireRed and LeafGreen are remakes of the first deuce Pokémon games, Red and Political party. Aside from the graphics and user interface organism upgraded to it of Ruby and Sky-blue, the games received many new elements, most notably the Sevii Islands.

Hmmm...

To do:
  • Thither may be more unused OR usually-unseen text. A text dump can be found Hera.
  • Apparently, the Japanese version has an unused spin trade routine [1].
  • Document ROMs from the Sept 30, 2020 leak, especially the Wireless Union Board ones (there are also terzetto later Japanese prototypes)

Contents

  • 1 Sub-Pages
  • 2 Debugging Functionality
    • 2.1 Sound Check
  • 3 Unused Maps
    • 3.1 Houses
    • 3.2 Sevii Islands 8, 9, 22-24
    • 3.3 Unobserved Areas
    • 3.4 Additional Maps
  • 4 Ruby and Sapphire Leftovers
    • 4.1 Key Items
    • 4.2 Trainer Sprites
    • 4.3 Weather
    • 4.4 Scripts
    • 4.5 Music and Sound Effects
  • 5 Unseen Text
  • 6 Clean Sprites
  • 7 New Overworld Sprites
    • 7.1 Pokémon
    • 7.2 Surfboarding
  • 8 Fresh Music
  • 9 Glazed Celebi
  • 10 Altering Cave
  • 11 Idle Held Items
  • 12 Unused Code
    • 12.1 Diagonal Movement
    • 12.2 Wild Double Battles
  • 13 Build Dates
  • 14 Frame Information
  • 15 Revisional Differences
  • 16 Regional Differences
    • 16.1 Title Screen
    • 16.2 Name Entry Screen
    • 16.3 Bedroom
    • 16.4 Battles
    • 16.5 Text
    • 16.6 Poké Marketplace and Pokémon Inwardness Signs
    • 16.7 Trainer Tower
    • 16.8 Heptad Island House
    • 16.9 Nugget Bridge Roquette Oink Glitch
    • 16.10 Clear Save Information Areas screen

Sub-Pages

TextIcon.png

Untranslated Textual matter Ditch
Text found inside the game that wasn't translated, including whatsoever leftovers from Ruby and Sapphire.

Debugging Functionality

Hmmm...

To do:
Search for more.

Sound Check

Leastwise Japanese FireRed v1.0 has the Legal Check comparable Ruby and Azure, except it was removed in localizations this time around.

To access it, patch 0x12f342 to 00 00 00 00 and 0x12f35c to 01 FF 09 08 in a Japanese FireRed v1.0 ROM to supercede the Unweathered Halting entry on the main menu with a call to Righteous Check (this has the issue of running Sound Check after the title screen if there is no save file cabinet).

The misspelling of the countersign "stereophonic" in the Driver Exam from Ruby and Sapphire was flat in the equivalent of FireRed and LeafGreen A well as of Emerald, being now correctly spelled in katakana (ステレオ) instead of hiragana (すてれお), and the entry itself was also moved to the bottom.

Unused Maps

Houses

  • 18.1, 27.0, and 29.0 are three identical unused houses without consequence data on Routes 6, 19, and 23 respectively. The unrivalled on 19 is where the Pikachu's Beach minigame was in Chromatic, so IT is possible that they wanted to remake information technology as fit.
  • 31.1 is the way hidden down boxes in the old lady's house connected Seven Island. It only has a warp to the room above.
  • 31.5 is an unused house map for Seven Island that lacks event data. It's possible that this could have housed an NPC World Health Organization would check how big a certain Pokémon is delinquent to the post horse along the wall.

Sevii Islands 8, 9, 22-24

There is data in the game for Sevii Islands 8, 9, 22, 23, and 24, as well as what are believably early versions of 6 and 7. Interestingly, every of their name calling have a different syntax than the final islands (ex. Island Eight is called Sevii Island 8 rather than Eight Island.)

  • The early 6 and 7 are blank and only one tile big. Expanding the mapping size reveals one roofing tile each of their fresh map intact, with collision data to the boot; 6 has a Surfable oceanic tile, and 7 has the impassible superior-left corner of a offshore borderline John Rock. This implies that these were fully collisioned maps at any point, but they were "deleted" in the laziest room possible.
  • 8 and 9 still have intact maps with hit data, though they are obviously incomplete.
  • 22, 23, and 24 do non have maps, only headers. They were probably cut future connected in development.

Invisible Areas

Hmmm...

To come:
Evaluate Bulbapedia's picture of the overworld of Diglett's Cave with untold more place than what can glucinium seen in-gritty, just like the area around Trainer Tower here conferred.

  • The surface area about Flight simulator Pillar on Seven Island has a lot more ocean than what's seeable in-game. Its significance is anyone's reckon.
  • The infamous truck near the S.S. Anne is present. While the original glitch of shoe polish out after acquiring HM01 from the Captain (most commonly by losing to the rival fight) to foreclose the S.S. Anne from leaving has been patched in this remake, it is still possible to trade wind in a Pokémon that knows Cut to head off entering the S.S. Anne the least bit and coming back subsequently with Surf. If the histrion fights their rival in the Pokémon Tower prior to returning, they will no yearner comprise present in the S.S. Anne. Checking out the truck awards a Lava Cookie, an item accessible much earlier than formula.

Extra Maps

Several another maps, several of which are corrupted leftovers from Ruby and Sapphire, also live in the game's coding. Around of these seem to be primordial versions of opposite maps in FireRed and LeafGreen, too garbled to identify, or just duplicates. A complete list can be seen on Bulbapedia here.

Ruby and Sapphire Leftovers

Key Items

Since key items cannot be transferred with a Pokémon, they're unused and almost let nobelium effect in FireRed/LeafGreen. The Mach Wheel and Acro Bike act up mould, but act like the normal Bicycle. HM08 (Dive) also works and can be taught to Pokémon, but unlike normal HMs the move privy be deleted freely.

Trainer Sprites

A lot: Archie and Team Aqua, Maxie and Team Magma, Beauties, Cyclists, Hex Maniacs, Gym Leadership, the Elite Four and Champion, etc. While you sack battle them in-game through hacking, their Pokémon information is gone, so they don't have any Pokémon to conflict with.

Additionally, the backsprites of Brendan and Crataegus laevigata in battle with their send-kayoed animations remain in the pun, only able to atomic number 4 seen in normal gameplay by partnering with a role player using Cherry-red, Sapphire, or Emerald in a four-player link Multi Battle.

Weather

To the highest degree overworld brave goes unused, except for even fog.

Since pelting no longer occurs naturally, the agnatic battle subject matter is today unused.

Japanese English
あめが ふっている
It is raining.

Scripts

Multiple scripts starting at 0x1638EC in the US 1.0 version remain As leftovers from the first Braille chamber, with the alphabet graven in groups of three (ABC, DEF, GHI ...). A room exchangeable to it was likely premeditated on the other hand scrapped in favou having a Braille table enclosed in the folder.

Music and Sound Personal effects

Hmmm...

To do:
Confirm that the PokéNav and Contest effects are in fact unused and not repurposed.

SE-TRACK-MOVE (sound effect 2B )

SE-TRACK-STOP (sound effect 2C )

SE-Cart track-HAIKI (sound effect 2D )

SE-TRACK-DOOR (sound essence 2E )

MUS-ME-KINOMI (music 106 ), used for Chuck Berry picking from trees.

Unseen Text

While not technically unused, this text requires cheating to be seen. If the player interacts with the Television set on the first floor of their sign from the sides surgery back, the same text string from Pokémon Red and Blue appears.

Oops, wrong broadside...

WrongSide.png

When the player attempts to use an item when they do not have whatsoever Pokémon, a ordinarily unseen text string appears, backward from Pokémon Ruby and Sapphire.

There is atomic number 102 POKéMON.

NoPokemon.png

Idle Red sprites

Pokémon FireRed and LeafGreen Bug-type TM.png

Hacking a TM move to personify Tease-type will cause the disc in the TM case to change semblance accordingly, suggesting that Bug-type TMs were originally preset to appear in Generation Threesome (though it's a bright shade of yellowed, rather than naif as IT is in later o games). Colours for nonexistent HM types also exist, though ???-eccentric has no color and defaults to Normal-type.

New Overworld Sprites

Pokémon

These Pokémon overworld sprites are ne'er old in-game.

Sprite Pokémon
PKMN FRLG Mew.PNG Mew
PKMN FRLG Raikou.PNG Raikou
PKMN FRLG Entei.PNG Entei
PKMN FRLG Suicune.PNG Suicune
PKMN FRLG Celebi.PNG Celebi
PKMN FRLG Deoxys-A.PNG Deoxys (Attack forme)
PKMN FRLG Deoxys-D.PNG Deoxys (Defense forme)

Surfing

Hmmm...

To do:
Keitaro posted this on the Jul forums. Investigate and document this further.

PKMN FRLG UnusedOWSurf Spriteset.png There are unused red sprites for the player surfing that use a Lapras-like fleck instead of the nonproprietary blot from Carmine and Lazuline that concluded astir being used in the final release.

Unused Music

A chiptune-like version of the MUS-ME-ASA (medicine 0100 ), the "Pokémon Healed" theme, which sounds like the original from Red and Blue. It has the label MUS-KAIHUKU in Sound Determine and its ID is 0119 .

Shiny Celebi

Pokemon Ruby Sapphire Shiny Celebi.png

For the saki of consistency, all Pokémon in every plot is given a Shiny variant, and Celebi is no exception. However, because the only when way to obtain IT legitimately was through distributions, the Shiny interpretation of Celebi was left untouchable through normal means. This sprite may still be seen (in a lighter hue) if a Shiny Pokémon Transforms into a Celebi.

The likes of "standard" Celebi and many a some other Pokémon, the sprite is indistinguishable to that of Ruby and Sapphire, where information technology was similarly unobtainable.

Altering Cave

Mareep, Aipom, Pineco, Shuckle, Teddiursa, Houndour, Stantler, and Smeargle were meant to replace the Zubat found in Altering Cave after using Mystery Gift. The event statistical distribution was probably scrapped because these Pokémon can be obtained from Pokémon Colosseum or Pokémon XD: Gale of Duskiness, too as in Emerald happening the drawn-out area of the Safari Zone (except Smeargle, which is found in Artisan Cave instead) - despite the fact Emerald also has an Altering Cave with the same conception and (lack of) implementation.

Technically, this is implemented by its map hand reading a numerical variable and selecting from one of 10 find tables (complete of which specify only 1 Pokémon).

The game does comprise a inherent implementation of an Altering Spelunk event, which attaches to the deliveryman in the peak floor of the Pokémon Center and sequentially switches the selected Pokémon then displays:

Give thanks you for exploitation the MYSTERY GIFT System.  Recently, there have been rumors of rare POKéMON appearances.  The rumors are about ALTERING CAVE on Pariah ISLAND.  Why not visit there and check if the rumors are so avowedly?        

This still May not necessarily be indicative of how an regular event would have worked.

Unused Held Items

Some Pokémon, when recovered in the unwarranted, have a chance of retention an token. Simply some of the Pokémon that have assigned held item information can only obtained via development or other agency, so their potential difference held items are never seen during normal gameplay. Notably, Kanto and Johto Pokémon in FireRed/LeafGreen utilise a different list for held items then what Ruby-red, Sapphire, and Emerald use, as well as all future games.

# Pokémon Held Items Notes
012 Butterfree (5%) Ash grey Powder
015 Beedrill (5%) Poison Barb
024 Arbok (5%) Toxicant Barb Available in FireRed.
027 Sandslash (5%) Soft Sand Available in LeafGreen.
036 Clefable (5%) Lunar month Stone In Ruby/Cerulean/Emerald, they also have a 50% happen of holding a Leppa Berry.
037 Vulpix (50%) Rawst Berry Available in LeafGreen.
038 Ninetales (50%) Rawst Berry
040 Wigglytuff (5%) Oran Berry This is the only gamey until Sun/Moon where they can hold whatsoever items.
058 Growlithe (50%) Rawst Berry Available in FireRed. 100% chance in Ruby-red/Sapphire/Emerald.
059 Arcanine (50%) Rawst Berry 100% chance in Ruby/Sapphire/Emerald.
065 Alakazam (5%) TwistedSpoon
068 Machamp (5%) Focus Band Only game where they privy hold this item until Omega Ruby/Alpha Chromatic.
075 Golem (5%) Hard Stone Holding an Everstone altogether another games.
083 Farfetch'd (5%) Joystick Available away in-crippled trade.
085 Dodrio (5%) Sharp Pick
090 Shellder (5%) Big Pearl (50%) Pearl Available in FireRed.
091 Cloyster (5%) Double Pearl (50%) Pearl
094 Gengar (5%) Spell Chase after Has atomic number 102 held items in any past games.
120 Staryu (5%) Star Opus (50%) Stardust Addressable in LeafGreen.
121 Starmie (5%) Star Piece (50%) Stardust
149 Dragonite (5%) Dragon Claw Holding a Dragon Scale in each other games.
151 Mew (100%) Lum Berry
170 Chinchou (5%) Lily-livered Shard
171 Lanturn (5%) Yellow Shard
173 Cleffa (5%) Moon Harlan Fiske Stone In Red/Sapphire/Emerald, they also experience a 50% chance of holding a Leppa Berry.
174 Igglybuff (5%) Oran Berry This is the only game they can hold any items in.
186 Politoed (5%) King's Rock
199 Slowking (5%) Queen's Rock
203 Girafarig (5%) Persim Berry Available with the Japan-only when e-Lecturer cards.
208 Steelix (5%) Metal Coat
213 Shuckle (100%) Berry Juice Lendable with the Japan-only e-Reader cards. Keeping an Oran Berry in Ruby/Lazuline/Emerald.
216 Teddiursa (5%) Sitrus Berry (50%) Oran Chuck Berry Purchasable with the Japan-only e-Referee cards. This is the only game they can obligate any items in.
217 Ursaring (5%) Sitrus Berry (50%) Oran Berry This is the single gimpy they can harbour any items in.
227 Skarmory (5%) Sharp Nozzle
230 Kingdra (5%) Dragon Scale
233 Porygon2 (100%) Up-Level This is the only game they buttocks view as any items in.
241 Miltank (100%) Moomoo Milk
242 Blissey (5%) Lucky Egg
251 Celebi (100%) Lum Berry
261 Poochyena (5%) Pecha Berry
262 Mightyena (5%) Pecha Berry
263 Zigzagoon (5%) Oran Berry
264 Linoone (5%) Sitrus Berry (50%) Oran Berry
267 Beautifly (5%) Silver Powder
269 Dustox (5%) Fluent Powder
284 Masquerain (5%) Silver Pulverisation
293 Whismur (5%) Chesto Berry
294 Loudred (5%) Chesto Berry
295 Exploud (5%) Chesto Berry
297 Hariyama (5%) Martin Luther King's Rock
300 Skitty (5%) Leppa Berry
301 Delcatty (5%) Leppa Berry
304 Aron (5%) Hard Rock
305 Lairon (5%) Hard Rock
306 Aggron (5%) Hard Tilt
315 Roselia (5%) Poison Barb
316 Gulpin (5%) Whacking Pearl
317 Swalot (5%) Big Pearl
322 Numel (100%) Rawst Chuck Berry
323 Camerupt (100%) Rawst Chuck Berry
327 Spinda (5%) Chesto Berry
328 Trapinch (5%) Soft Sand
331 Cacnea (5%) Poisonous substance Barb
332 Cacturne (5%) Poison Barb
337 Lunatone (5%) Daydream Stone
338 Solrock (5%) Sun Stone
351 Castform (100%) Mystic Water
352 Kecleon (5%) Prisim Berry
353 Shuppet (5%) Import Rag
354 Banette (5%) Spell Tag
355 Duskull (5%) Spell out Tag
356 Dusclops (5%) Spell Give chase
362 Glalie (5%) Never-Melt Ice
366 Clamperl (5%) Blue Shard
369 Relicanth (5%) Green Fragment
370 Luvdisc (50%) Heart Scale
371 Bagon (5%) Dragon Scale
372 Shelgon (5%) Dragon Weighing machine
373 Salamence (5%) Firedrake Scurf
374 Beldum (5%) Argentiferous Coating
375 Metang (5%) Metal Pelage
376 Metagross (5%) Metal Coat
385 Jirachi (100%) Star Piece

Unused Inscribe

Hmmm...

To do:
ISN't this in Ruby and Sapphire?

Diagonal Movement

The movement table, located at 3A64C8 , contains the directions the player or an Nonproliferation Center must draw in. Withal, after the first pentad entries (steady, down, up, left, right), 4 more follow, resultant in diagonal movement when activated. Using them results in some glitches with warps and map rendering. It should be noted that the games characteristic buildings with otherwise strange diagonal corners, contrasting with the buildings of the original games.

This lineament was not implemented in any final exam version until the X and Y releases.

Wild Double Battles

Approximately data suggests wild double battles were originally planned for this generation, but were delayed until Generation IV. For example, a draw "Wild [buffer1] and [buffer2] appeared!" is located at 3FD2BF , and setting only bit 0 in the battle type flag at 02022B4C in the RAM results in such a battle, if old at the right instant.

As with the previous feature, it isn't finished and May result in just about bugs.

Build Dates

Edition FireRed
Location
LeafGreen
Localisation
ASCII String
Japanese v1.0 0x1CDE34 0x1CDE10
2003 12 29 23:17                
Japanese v1.1 0x1C9704 0x1C96E0
2004 03 01 16:45                
US/English v1.0 0x1E9F14 0x1E9EF0
2004 04 26 11:20                
US/English v1.1 0x1E9F84 0x1E9F60
2004 07 20 09:30                
Spanish 0x1E575C 0x1E5738
2004 07 20 15:50                
French 0x1E43FC 0x1E43D8
2004 07 21 13:50                
Teutonic 0x1E9EC0 0x1E9E9C
2004 07 26 17:40                
Italian 0x1E3094 0x1E3070

Build Info

Hmmm...

To do:
There's more root paths, and more interesting text edition.

Dear the form date information is a plain-text string showing the build path and a few build variables. The Japanese 1.0 revisions use relational paths alternatively of the wax paths, both English revisions (1.0 and 1.1) have this line in full, and the Japanese 1.1 revisions no longer have this information.

  • FireRed JP 1.0 (position 1CDE8A ) and LeafGreen JP 1.0 (location 1CDE66 ):
../gflib/malloc.c  0  p != Zilch  pos->magic_number == MALLOC_SYSTEM_ID  pos->flag == TRUE  pos->close->magic_number == MALLOC_SYSTEM_ID  pos->prev->magic_number == MALLOC_SYSTEM_ID
  • FireRed USA 1.0 (position 1E9F68 ), LeafGreen US 1.0 (location 1E9F44 ), FireRed US 1.1 (location 1E9FD8 ), and LeafGreen The States 1.1 (location 1E9FB4 ):
C:/WORK/POKeFRLG/src/pm_lgfr_ose/source/gflib/malloc.c  0  p != Nada  pos->magic_number == MALLOC_SYSTEM_ID  pos->flag == TRUE  pos->next->magic_number == MALLOC_SYSTEM_ID  pos->prev->magic_number == MALLOC_SYSTEM_ID

Revisional Differences

These changes apply to the English version of the games.

  • Version 1.0 of the American release does not show "PRESENTS" connected the Plot Freak logotype blind, although the tile nontextual matter are present in the ROM. This was likely collectable to a bug introduced during the localisatio process, as the original Japanese versions brawl display this.
US v1.0 US v1.1
EnglishV1.0FireredGameFreakLogo.png EnglishV1.1FireredGameFreakLogo.png
  • In v1.0, species names in the Pokédex only video display the first word payable to the game incorrectly renderin the distance type as a null eradicator. For example, Pidgey's species name is listed as "Tiny" rather than "Tiny Shuttlecock".
  • In v1.0, Chikorita's FireRed Pokédex entry refers to its "leaves". In v1.1, the entry or else refers to a singular "leaf".
  • In v1.0, Tyranitar has the same Pokédex entry in both FireRed and LeafGreen. In v1.1, Tyranitar has a new Pokédex entry in FireRed.
  • In v1.0, the Pokédex help carte advises the player to select "AREA" to display a Pokémon's habitats connected the Town Map. In v1.1, it as an alternative advises the player to select "NEXT DATA".

Location Differences

Title Screen

Strange than the logo graphics being paraphrastic (resulting in Charizard/Venusaur beingness emotional low), the Japanese versions have "PUSH Depart BUTTON" at the top while the English ones use "Weightlift START" in the lower-mediate-left side.

The Japanese versions formatting Game Freak's identify as "GAMEFREAK inc.", which is occasionally used away the company. The international releases as an alternative use the regular "GAME FREAK inc." formatting of the name.

Nipponese English
Japanese-FireredTitleScreen.png English-FireredTitleScreen.png
Japanese-LeafGreenTitleScreen.png English-LeafGreenTitleScreen.png

Name Entry Screen

The Japanese versions' mention ledger entry silver screen allows for cinque-grapheme names with hiragana, katakana, and alphabet tables. The West Germanic language versions allow for seven-character names with uppercase, lower-case letter, and symbol tables.

Japanese English
Japanese-FireredNameEntry.png English-FireredNameEntry.png
Japanese-FireredNameEntry2.png English-FireredNameEntry2.png
Japanese-FireredNameEntry3.png English-FireredNameEntry3.png

Bedroom

The player's bedroom has a Famicom in the Japanese version, but a front-loader NES in the external versions. The text displayed when press A in frontmost of it was as wel denatured in order to think over this.

Japanese International
Japanese-FireredBedroom.png English-FireredBedroom.png

Battles

The Japanese versions use up a font for the "Lv." schoolbook and Numbers which are very analogous to those of Red and Green. The localizations commute these to the same font as everything other and move the "Lv." to the justly abut of the boxful imputable the longer Occidental words.

The "♂" and "♀" symbols were also altered slenderly.

Japanese World-wide
Japanese-FireredFemaleMale.png English-FireredFemaleMale.png

Text

Japanese Planetary
Japanese-FireredSaveMale.png English-SaveFireredMale.png
Japanese-FireredSaveFemale.png English-SaveFireredFemale.png

The Nipponese version only uses blue or pink text on the title screen menu for the instrumentalist's progress entry, conditional whether they are playing as the male protagonist Red operating theater the female Leaf. The international versions use this too, but it is however interesting due to a version dispute described below.

Japanese Outside
Japanese-FireredMaleTalk.png English-FireredMaleTalk.png
Japanese-FireredFemaleTalk.png English-FireredFemaleTalk.png

The Japanese versions usage black text when lecture multitude. The fonts used are slightly different between male and female NPC dialogue: for male NPCs a dry cleaner, computer-ish look is used, while female NPCs habituate a slimly more wiggly, handwriting-esque font. For example, compare the か and の characters in the sample screenshots.

The internationalistic versions use blue operating theater red text when talking to male and female NPCs, respectively, squirting contrary to the Continue cover's use of pink for Leaf. This was also seen in some pre-dismission media of the Japanese interlingual rendition. Equally it is also a Japanese superstition not to write people's names in red ink ink (owing to its connexion with red-well-marked gravestones), this whitethorn consume also been changed for skilled taste.

Poké Mart and Pokémon Center Signs

Japanese English French/Spanish German/European nation
PC SHOP PC MART POKE SHOP POKE MRKT

Trainer Towboa

In the Nipponese variant, Trainer Predominate was used to combat trainers downloaded from Pokémon Struggle-e FireRed & LeafGreen card game. These cards were non released outside of Japan, then the e-Reader compatibility was stripped from the United States of America and European versions. Instead, Trainer Tower became an area similar to the Battle Tower in Ruby and Sapphire, with the majority of the trainers from the e-Cards integrated into the game itself.

Seven Island House

Ever wondered what that threshold in the house on Seven Island that had boxes o'er it was used for? In the Japanese interlingual rendition, the old cleaning lady hosted battles with trainers after players used the Mystery Gift, an element which was not carried finished to the external versions.

Hmmm...

To do:
Take screenshots of this. This whitethorn not have even been used in the Japanese version: see here.

Nugget Bridge Rocket Grunt Glitch

The Arugula Grunt at the remainder of Nugget Bridge deck gives the player a Nugget before the start up of the fight.

In both versions 1.0 and 1.1 of the Japanese and English releases of FireRed and LeafGreen, each time the player loses against the oink, his script is repeated, thus the instrumentalist receives another Nugget and battles the grunt over again. This suggests that the outcome flag indicating that the Nugget has been granted is non organism properly set before the battle.

In European localizations, this was fixed to exercise set the event flag decent, matching the behaviour in Cerise and Blue.

Clear Salve Data Areas sort

Pressing Up + Take + B on the title screen opens a prompt to unmortgaged the secret plan's flash memory (or as the game words it, "clear all save information areas"). In the Japanese version, this prompt had a unusual background knowledge people of colour between FireRed and LeafGreen. All the other releases use another background colour that is the same for both games.

Japan (FireRed) Japan (LeafGreen) All the unusual releases
Pokemon-FireRed-ClearSaveData-JP.png Pokemon-LeafGreen-ClearSaveData-JP.png Pokemon-FireRedLeafGreen-ClearSaveData-US.png

Where to Find Cut in Pokemon Fire Red

Source: https://tcrf.net/Pok%C3%A9mon_FireRed_and_LeafGreen

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